JAM rules for Floor Hockey


© JAM 1996-2024

FLOOR HOCKEY

 

JAM is for Everyone – Inclusion Statement

Our program offerings are designed to be inclusive for all members of the JAM community. Our goal is to create a welcoming gender policy that uplifts and supports each player where they are at. To ensure we can offer something for everyone, our programs may be offered in the following formats: Mixed-Gender, Women's, Men's, and Open.

Many of our league rules specify gender-based roster requirements, the goal of which is to ensure that each player has an equal opportunity to be included in gameplay.

Everyone participating in a JAM program is welcome to compete based on their gender identity and gender expression; regardless of their gender assigned at birth. Members whose gender identity does not align with the binary man/woman construct are welcome to play in all our mixed-gender and open programs.

Nonbinary, trans, genderqueer, and all other players who identify as a gender minority can count towards the roster minimums for either men or women in our mixed-gender leagues.

 

1. Equipment/Set-Up:

 

[back to top]
 

2. Game Time/Default:

[back to top]

3. General Rules:

  1. Unsportsmanlike play WILL NOT be tolerated. Experienced hockey players should leave their notions of physical play as being an integral part of hockey on the ice: IT IS NOT WELCOME HERE.  It is inevitable that there will be some accidental contact among players. However, any other contact (i.e. pushing, picks, bumping,etc.) is not allowed. You may not touch any other player with your body or your stick at any time on purpose, and you should do your best to avoid unnecessary contact with your body and your stick.  If you find you are frequently coming in contact with your opponents, you must adjust your style of play to minimize this from happening. It is everyone’s responsibility to ensure the games are played safely, and any dangerous or reckless behaviour is not acceptable. Moving picks are not allowed to be set for teammates. As well, players may not use their body to advance towards their opponent's goal by using their backside or bum as a shield. This includes protecting the ball with your back. 
  2. All Players must use the provided plastic sticks. Players may bring their own sticks, but they MUST be the same make and model as the ones provided (DOM Pro or Cup). DOM Elite, Vision,  wooden, fibreglass and aluminum sticks/shafts are not allowed.
  3. Eye protection is not mandatory for players (with the exception of goalies), but it is highly recommended by KWCJAM. Squash/Racquetball goggles can be purchased from most sporting goods stores for this purpose.
  4. Players are permitted to wear gloves, soccer shinguards and volleyball kneepads. Ice Hockey shinpads are not permitted for “players”; only goalies may wear ice hockey shinpads. Ice hockey gloves are not permitted. 
  5. Games (and halfs) are started with a faceoff, with both players tapping the ground and each others' sticks three times before the ball is played.
  6. The ball is always in play, regardless of height, until it crosses into an out of bounds area (behind the benches). This includes hitting the ceiling, climbing equipment on walls, basketball nets, or anything else that might be hanging in bounds. The only exception to this is if a ball deflects in the goal directly after contacting anything hanging from the ceiling (i.e. basketball backboard/hoop/mesh, climbing rope). 
  7. A ball that has gone out of play is awarded to the team that did not touch the ball last. Play commences with a player either passing the ball in from the line where the ball went out of play, or stick handling the ball theirself from that point. A player opting to carry the ball MUST make a clear and distinct pass before shooting (i.e. the player cannot score directly). If the ball is passed/shot towards the net and goes in (either directly into the goal, off the post and in, or off of the goalie and in) then it is not a goal. Tips and deflections do not count as a pass.  If the ball is passed/shot towards the net and the goalie makes a save, or if the ball hits the post and is played by another player, then play is now live.  Opposing players (and their sticks) must be at least 5 feet away from the ball (i.e. you cannot put your stick directly in front of the ball) until the player either passes or begins to run with the ball. If the ball goes out of bounds with the offensive team getting possession, play re-starts in the corner (i.e. if the ball goes out on a stage, the offence takes control of the ball in the corner, not behind the net).
  8. If the ball comes to rest on the back of the net, the play is dead and it is the goalie’s ball, regardless of who touched the ball last.
  9. If the goalie has frozen the ball, play is dead until the goalie restarts play by passing the ball (i.e. if the goalie freezes the ball so play stops, and then uncovers the ball while trying to stand up/fish the ball out of their equipment, you can’t poke at the ball). Goalies may place the ball in the crease and the offensive team must give the goalie 5 feet of space to restart play (players may not poke at the ball whether there is a Crease or No-crease rule in effect; see Section 5).  In ice hockey there would be a faceoff after the goalie freezes the play; as we don’t have faceoffs, we want goalies to be able to freely, fairly and quickly restart play.
  10. If the goalie has frozen the ball and subsequently passes the ball to their teammate behind the net/goal line (from wall to wall, not just the net…think of it as the icing line in ice hockey), the defenseman has 5 seconds to move/pass/shoot the ball before the forward(s) can forecheck (a shot from behind the line will count as a goal if it goes in).  The defenseman may move anywhere behind the goal line (from wall to wall) as long as they are still behind the line before the 5 seconds elapses.  The forward must count 5 steamboats aloud before attacking, and may only cross the line to forecheck once they say “Five”.  This rule is to give defensemen a chance to restart play in a timely manner and to minimize bumping/hacking that may take place behind the net (especially in some venues where the net may be close to the back wall).  If the goalie passes the ball forward, play is live. Once the defenseman passes the ball or moves past the goal line, play is live. If the defenseman passes the ball to another player who is also still behind the line, play is live.  
  11. After a goal, the team that had been scored upon starts with possession of the ball on their side of half; they are now the offensive team. To start play, the offense may pass or carry the ball over the centre line.  If the ball is carried over the centre line the offense must make one pass before they are allowed to score. If the ball is passed over the centre line it must be passed again to another player before the offense may score. If the defence breaks up the play and takes clear possession of the ball, and then an offensive player recovers it, the player is now free to score without making a pass. The defensive team must stay in their half until either the ball or an offensive player crosses the centre line, at which point the defence is free to cross the centre line. Teams must wait at least 5 seconds after a goal before restarting play. It is good spirit to ensure that your opponents (especially the goalie) are ready to play after a goal. If the game is close, it is also good spirit to get back to your half quickly so play can be restarted.
  12. Players cannot make a pass to a teammate by pushing or directing the ball with their hand. Players may not use their hands to pick up the ball from the court during the game.
  13. Players may make substitutions "on-the-fly" as long as the player leaving the court is off before the new player enters the playing area. Pulling the goalie for an extra attacker is not permitted. 
  14. A high-sticking infraction has occurred when the stick of any player comes above their waist level. This includes incidents when the player is trying to knock the ball down, waving for a pass, attempting to get around a player, or before/after a shot has been taken. Goals scored by a high-stick DO NOT COUNT. If a high-stick occurs, the non-offending team retains possession with an indirect shot from where the infraction occurred.
  15. Players cannot score by kicking the ball into the net. Any kicking motion done with the intention of directing the movement of the ball nullifies a goal. However, if a pass is made and it inadvertently deflects off a player's foot and into the net, the goal counts.
  16. Shoot Outs and Tie Games (Updated December 19, 2014): A game can end in a tie during the regular season. In the playoffs, a game that is tied at the end of regulation time is decided by a breakaway shootout. Three players on each team will participate, with a minimum of 1 man or gender minority and 1 woman or gender minority player taking part. If it is still tied after 3 shots for each team, teams continue taking shots until one team scores and the other does not score (sudden death). After the initial round of 3 shooters, anyone may shoot; players may be re-used in the shootout during sudden death. For the shootout, the ball will be played from the centre dot and players stickhandle in towards the goalie. Once the ball has made contact with the goalie or net/post, the shooter may no longer make contact with the ball (i.e. no rebound goals allowed).  Please note that playoff games should only be 50 minutes in length in anticipation of needing the extra time to settle a tie.
  17. No player (with the exception of the goalie) can slide or dive to block a shot. In other words, players must remain on their feet at all times. If in a stationary position, a defender's knee cannot touch the ground.
  18. Stopped Games: A floor hockey Event Coordinator may stop a game before the full time has expired due to overly aggressive play, persistent unsportsmanlike conduct or a general violation of the rules of the game. This decision is solely at the discretion of the Event Coordinator. It the decision is made to stop the game early, the score will be recorded as a loss for BOTH teams. In addition, both teams will be given an automatic warning (Refer to the KWCJAM General Indoor Policy sheet for specific details on warnings). One exception to this ruling is if the Event Coordinator has stopped the game because of the inappropriate play of only one team. Under these circumstances, the non-offending team will receive the win, regardless of the score at the time that the game is stopped. This is also at the discretion of the Event Coordinator.
  19. Players ARE allowed to lift the sticks of their opponents in an attempt to take the ball away - please use minimal force when doing this. However, players CANNOT hit the top of their opponent's sticks or pin their opponent's stick down.  Players may not lift or touch an opponent's stick when they are not making a play on the ball (i.e. if you are in front of the net but the ball is in the corner) but may have their stick in the area in anticipation of a pass.
  20. In the event that a goal is disputed (e.g. due to an alleged crease violation, etc) and a resolution between the two teams cannot be reached, the defending team shall make the final decision as to whether a goal has been scored or not.  It is expected that defensive teams will not abuse this rule and will make a fair judgment call.  If a goal is disallowed, the ball will be given to the goalie and play will resume.
  21. Teams may call a one (1) minute time-out per game if needed except during the final 10 minutes of play.  A time-out may only be called during a stoppage in play.

[back to top]
 

4. Goalies:

[back to top]
 

 5. Goalie Crease:

 

[back to top]
 

 6. Making Calls:

It is extremely important that all players (especially team captains) make the appropriate calls for infractions and illegal plays. Every high-stick, goal crease violation, roughing, pushing, etc, should be called and play should be stopped. However, if there is an infraction, the offensive player has the option to call “Play on”, at which point there will be no stoppage. Only players that are currently on the court at the time of an infraction may make a call.

Remember that everyone is here to have fun. Hockey can be an intense and physical sport, however, KWCJAM's floor hockey league must be a fun and non-threatening environment. 

 

[back to top]
 

 7. Rough Play:

ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE EXPULSION. PLEASE SEE THE JAM POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT. It is recognized that incidental contact between players is inevitable; however, all players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others.

[back to top]