JAM rules for Softball


© JAM 1996-2024

SOFTBALL

Click here for a score sheet (Adobe PDF version). 

 

JAM is for Everyone – Inclusion Statement

Our program offerings are designed to be inclusive for all members of the JAM community. Our goal is to create a welcoming gender policy that uplifts and supports each player where they are at. To ensure we can offer something for everyone, our programs may be offered in the following formats: Mixed-Gender, Women's, Men's, and Open.

Many of our league rules specify gender-based roster requirements, the goal of which is to ensure that each player has an equal opportunity to be included in gameplay.

Everyone participating in a JAM program is welcome to compete based on their gender identity and gender expression; regardless of their gender assigned at birth. Members whose gender identity does not align with the binary man/woman construct are welcome to play in all our mixed-gender and open programs.

Nonbinary, trans, genderqueer, and all other players who identify as a gender minority can count towards the roster minimums for either men or women in our mixed-gender leagues

Captain's Meeting

The pregame captain's meeting is vital to a fun experience and can help avoid potential issues. Please ensure team captains meet before the first pitch to clarify the batting order, field-specific questions, and any other concerns that players may have. Teams are encouraged to exchange their batting orders to help avoid any mid-game confusion. Clear communication between teams goes a long way!

 

1. Equipment/Field Set-Up:

Team captains are responsible for bringing three (3) softballs, base mats or real bases, a catcher's mask, as well as copies of the field permits to all games (if necessary). This equipment is available from the JAM head office. It is the teams' responsibility to bring their own gloves and bats to all games as well as any extra softballs if the original three are lost. Both captains will need to bring their bases to every game so that the extras can be used as safety-bases at 1st base and home as well as the commitment line between 3rd base and home plate. The official softball of JAM leagues is the Worth Red Hot Dot. 


Base Distance:  

Softball bases should be placed roughly 15-20m (20-30 paces) apart, or whatever works best given the size of the diamond. Both teams should agree on the placement of the bases.

Bats:

Only bats approved by the ASA or the USSSA, and which don’t appear on a list of banned bats, will be deemed legal.  All bats must be softball bats (cannot be baseball bats). 
ASA Banned bat list: http://usa.asasoftball.com/e/build_batlist_one_page.asp (Revised: January 26th, 2016)
USSSA Banned bat list:  http://web.usssa.com/usssa/usssa-general/Withdrawn&Non-CompliantBaseballBats.pdf (Revised April 6th, 2017)
More info: http://www.teamusa.org/USA-Softball/Play-ASA/Certified-ASA-Equipment.aspx (Revised: January 26th, 2016)

Head Protection:

A mask is available for back catchers - this is a strongly recommended piece of equipment. Masks can be obtained from the JAM head office for a fully refundable equipment deposit.  Please see our equipment page for more information.  Softball helmets for batters, base runners and pitchers are not mandatory. However, it is strongly recommended that players or teams supply and wear their own helmets if they choose to do so in the interest of safety.

 

2. Game Time/Default:

Please arrive 15 minutes early so that you can start your games on time. Games are seven innings in length with a time limit of 1.5 hours. A default will occur if any team cannot field a squad by 15 minutes after the official start time.

i) Games that are forced to be cut short due to dangerous playing conditions (i.e. weather), or are not complete in the 85 minute game time will end with the final score being the score at the end of the previous completed inning as long as 30 minutes or 3 innings have been played. 

ii) If the lights at your diamond go out after the allocated 90 minute game time (your game is scheduled from 9:30-11pm - and the lights go off at 11:03pm) than the result of the game will be the score at the end of the previous completed inning. However, if the game ends with the score tied or the home team in the lead without finishing the inning, the score will be taken as it stands at the time the game is called. 

iii) No new inning can start within 5 minutes of the scheduled end time of your game.  Please be courteous to the teams waiting to play.

iv) For playoffs, if a game is tied after 7 innings or 80 minutes, teams will utilize the following format: The visiting team will start the inning by placing the last out from the previous inning on second base with one (1) out. Once 3 outs have been reached, the home team will then place their last out from the previous inning on second base, also with one (1) out, and proceed to bat until 3 outs is reached. Teams will take turns doing this until the score is settled upon the completion of a full inning. This format is continued until the tie is broken.

 

Teams are comprised of nine (9) players (1 rover) with a minimum of three (3) men or gender minority and three (3) women or gender minority players. A team can play with a minimum of 7 people, as long as there are two (2) men or gender minority players and two (2) women or gender minority players. Should a team only have 2 women or gender minority players or only 2 men or gender minority players on their team they can only play a maximum of 8 players total defensively forgoing a rover.

 

3. Alcohol:

THERE IS ABSOLUTELY NO DRINKING OF ALCOHOLIC BEVERAGES PERMITTED WHILE PLAYING!! ANY OFFENDERS WILL BE ASKED TO LEAVE THE LEAGUE WITHOUT REFUND. No exceptions.

 

Batting Order (Updated Spring 2024)

The golden rule when making a batting order is that everyone should bat once through your order. A team must use their full roster for batting and keep the order the same throughout the game. Players cannot only play defense; they must be in the batting order. 

·         Should a team only have two (2) players for either gender minimum at the game, they must include a ghost batter in their batting order which will be an automatic out each time through the lineup.
·         Ghost Batter: A placeholder slot in the batting order when a roster does not meet one of the gender requirements. When this ghost batter would come up to bat, an automatic out is recorded. If there are two (2) outs in the inning when the ghost batter comes up to bat, the inning is over. The ghost batters' position in the batting order is static and does not change.
·         The team is required to clearly state the automatic out when their ghost batter's spot comes up in the order.
·         Teams must make sure that players are evenly distributed throughout their batting order based on the teams’ gender ratio. 

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Gender Ratio

Examples (Including Ghost Batters)

Batting Order Rule

1:1

4:4, 5:5, 6:6

No more than one (1) player of any gender may bat in a row

Between 1:1 and 2:1

5:3, 5:4, 6:4, 7:4, 6:5, 7:5, 8:5

No more than two (2) players in the gender majority may bat in a row

2:1

6:3, 8:4, 10:5

No more than two (2) players in the gender majority may bat in a row

Between 2:1 and 3:1

7:3, 8:3, 9:4, 10:4, 11:4, 11:5

No more than three (3) players in the gender majority may bat in a row

3:1

9:3, 12:4, 15:5

No more than three (3) players in the gender majority may bat in a row

Between 3:1 and 4:1

10:3, 11:3, 13:4, 14:4

No more than four (4) players in the gender majority may bat in a row

4:1

12:3, 16:4

No more than four (4) players in the gender majority may bat in a row

 

Batting Order Examples

  •  
  • - A team has 7 women and 2 men: The batting order could be: Woman 1, woman 2, woman 3, man 1, woman 4, woman 5, man 2, woman 6, woman 7, ghost man 3 (automatic out). (i.e. the number of women batting in a row can't exceed 3)
  •  
  • - A team has 6 men, 3 women and 1 nonbinary: The batting order could be: man 1, man 2, woman 1, man 3, man 4, nonbinary 1, man 5, woman 2, man 6, woman 3 (i.e. the number of men batting in a row can't exceed 2)
  •  

4. General Rules: 
i. There is absolutely no sliding. Any base runner that slides is automatically out.
ii. The catcher is strongly encouraged to wear the available mask.
iii. The rover may play anywhere on the field with the exception of the catcher's position.
iv. Metal cleats are not allowed
v. 1st base and home plate will have "safety bases". As such, there will be a base for the first baseperson and the catcher to touch and a separate base (or line) for the runner to step on (run across).  If the runner steps on the base that is designated for the catcher, the runner is out and the run does not count. For smaller diamonds, we recommend teams draw the scoring line on the outside of the backstop area to avoid a collision near home plate. Captains should discuss this prior to the game.
vi. There is a commitment line halfway between 3rd base and home plate marked with an extra base. Once the runner has crossed this line, they cannot return to 3rd base. If they do, it is an automatic out.
vii. A "force out" will always be in effect between home plate and first base. (i.e. the defensive player only has to touch their base to record an out). A baserunner CAN also be tagged on the way to first base for an out.  As well, a force out will always be in effect between 3rd base and home plate once the runner has crossed over the commitment line.  ALL plays at home are force-outs (the runner may not be tagged once he passes the commitment line). The catcher must stand on home plate for plays at home.  There is no force out at 2nd or 3rd base unless the bases before them are full (e.g runner on 2nd must run to third since runner at 1st base is coming to 2nd) - these players must be tagged.
viii. A player can overrun 1st base ONLY, and they must stay in foul play when doing so.  If you overrun 1st base into fair play, you can be tagged for an out.
ix. The team at bat provides their own pitcher. The safety of all pitchers is a priority in our leagues and should be a priority on your team!  We recommend the following steps to help minimize the risks with pitching in our leagues:
     - We strongly recommend a minimum pitching distance of roughly 12 paces from home plate
     - We recommend pitchers consider wearing either a helmet, a catcher's mask, or a combination of both
We ask that both team captains discuss the appropriate pitching distance prior to the start of the game, along with any ground rules that will be observed at the diamond.  If a hit ball touches the pitcher, the ball is declared dead and the pitch is redone - base runners return to their previous bases and the pitch count is restored. (Pitchers should do their best to avoid making contact with a hit ball, but may protect themselves if necessary on a hard-hit ball). 
x. Every batter can receive a maximum of three (3) pitches. All foul balls, wild pitches, strikes and balls count as one of the three pitches. The only exception is a ball that hits the pitcher (see rule ix)
xi. There is no bunting or faking to bunt. However, a ball that is hit with a full swing, but does not go past the pitcher IS a live, playable ball.

xiv. Mercy rule: If a team is up by 15 runs or more after the 5th inning of play, the losing team has the option of calling the game or choosing to continue.
xv. A team can only score a maximum of eight (8) runs in one inning. EXCEPTION: A team has no run limit in the final inning of the game.
xvi. There are no leadoffs for base runners; you must wait until contact with the ball is made first.  Base runners that leadoff should be given a verbal warning.  Any future leadoffs in the same game by the same player is an automatic out.
xvii. The Infield Fly Rule (IFR): IFR is in effect when there are runners on first and second, or if the bases are loaded with less than two out.  In these situations, if a fair pop-up is hit that, in the pitcher's judgment is catchable by an infielder with ordinary effort, the batter is out regardless of whether the ball is actually caught in flight. To invoke the rule, the pitcher must loudly announce, "Infield fly" when there is a pop-up in the infield.  If this occurs, the batter will automatically be out, even if the ball is not caught. Runners can attempt to tag up on any caught ball, or attempt to advance if the ball is dropped (although the force place is removed since the batter is out). 

NOTES:
    -  If the pitcher does not announce "Infield fly," then play is live with no IFR. 
    -  IFR does not apply to foul balls.
    -  IFR does not apply to line-outs or fly balls in the outfield.

xviii. Foul ball calls should be made by the catcher.  Close "out" or "safe" calls at 1st base and 3rd base are to be made by "base-coaches" -  i.e. extra players on the offensive team.  Close "out" or "safe" calls at 2nd base and home are to be made by the pitcher.  Teams should do their best to ensure that base coaches are being used.  If base-coaches are not being used, all close calls should be made by the pitcher.  Please do your best to ensure that the game is being called in a fair manner.
xix. A 'foul ball' pop-up behind home plate can only be caught for an out, if it goes higher than 3 metres (10 feet).  A ball not exceeding this desired height, is considered a 'strike'.
xx. A base runner who is hit by a batted ball in fair territory is declared out for interference.  This ruling stands even if the base runner is in contact with a base (the base is not a safe haven and is in fair territory).  Any other runners on base at the time interference is called must return to their base.  In addition, the batter is awarded first base, as long as the interfering runner is not the third out of the inning.

EXCEPTIONS:
    - A runner is not out if an infiender makes a play on the ball and misplays it prior to the ball hitting the runner.  This includes: intentionally or unintentionally allowing a ball to pass by, a deflection of any kind of an infiender prior to hitting the runner (NOTE: This does not include the pitcher)
    - 
If a fair batted ball touches two runners, only the first runner is out, as the ball is dead as soon as it touches the first runner
    - 
A runner is not out if they are touched by an infield fly, so long as they are in contact with a base

Please Note: if a ball is deflected off an infielder and hits a baserunner, the ball is live and play continues until the play is dead.

xxi.  The "home" team will be determined by a coin toss (rock - paper - scissors is welcome as well). In the Playoffs, the home team will be the higher-placed team in the regular season standings.
xxii. Pinch Runners:  If a player is injured but would still like to bat, a pinch runner may be used. The pinch runner must be the most recent player who was recorded as out. The batter must still make their own way to first base, and if the player goes to second or third base, then a pinch runner may not be used (Exception: if there is an error that results in an automatic extra base (i.e. ball goes out of play) then the batter may take the extra base and still use a pinch runner). Please note that this rule is meant for legitimately injured players, and should not be taken advantage of..
xxiii. Outfielders must not encroach within 6m (20 feet) of the baselines (the baselines spanning 1st and 2nd or spanning 2nd and 3rd) while the ball is being pitched to a batter.  As soon as the ball is batted, outfielders may move anywhere on the field in reaction to a play (i.e. they may move towards the infield).  The Rover may position themselves in the infield if they choose to (as per Rule 4.iii.).
xxiv. Only one infielder may encroach from the baseline before the ball is batted to a maximum of 5 feet in front of the baseline. All other infielders must remain on or behind the baseline until the ball is hit.
xxv. Basepaths: If a fielder is not involved in the play, they must not be in the way of the baserunner.  So, if the ball is not near a fielder or is obviously not going to be thrown to them, they may not obstruct a baserunner by standing on a base or in the basepath.  Conversely, if a fielder is attempting to field the ball, a baserunner may not interfere with the fielder.
xxvi. Home Run limit for diamonds with home run fences: there is a maximum of 2 home runs per team per inning.  If a team that hits 2 home runs in an inning hits another home run, then that batter is out.  This rule does not apply to diamonds without a home run fence, so if a player runs out a home run (i.e. the ball is fieldable) then that does not count towards this limit.  NOTE: If ground rules are set by both captains before the game that inforce an automatic homerun, similar to a homerun fence (e.g. if the ball flies into the trees and is not fieldable, it is an automatic homerun), the 2 home run per team per inning maximum will apply.  Any subsequent automatic homerun will result in the batter being called out.

 

5. Ground Rules:

Captains should decide prior to the start of the game if they are going to play any ground rules with regards to boundaries. Please make sure that both teams are aware of these rules so there is no confusion.
i) The area behind the backstop, dugouts, home run fences and/or the fences running along first/third base is out of bounds, and the ball is dead when it goes in those areas.  Additionally, for the fenceline that runs along first and third base, when the fence stops, imagine the line if it kept going (parallel to the foul line)...if the ball goes behind this line then it is out of bounds and play is dead.  If the ball goes out of bounds while an active play is going on (i.e. an overthrow to first base) then the baserunner(s) will advance one extra base.

ii)  Any ball used to begin the top half of an inning must be used in the bottom half as well. Should both teams agree to swap out a ball for any reason this can be done to start an inning. (Exceptions: A ball hit out of play i.e parking lot, homerun, forest, deep foul balls)

 

6. Rough Play: 

ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE EXPULSION.  PLEASE SEE THE SPORT AND SOCIAL CLUB POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT.  All players should go out of their way to avoid creating an unsafe play.  This rule supersedes all others.